.rsv Format
Motivation
Roody:2d has infinite procedural generation, so the world is split up into 64x64 tile chunks.

Before version 0.7.0 alpha, the data for each chunk was saved into a .sac file. Each tile was 4 bytes, so the files were each 16 KB (4 * 64 * 64 + some metadata).
version 0.6.1 alpha
main menu background world
16K c-1_-1.sac
16K c-2_-1.sac
16K c-3_-1.sac
16K c0_-1.sac
16K c1_-1.sac
16K c2_-1.sac
16K c3_-1.sac
4K world.ssd
This was very simple to implement, but had 2 problems: