pitbottom

Roody:2d

.rsv Format

Motivation Roody:2d has infinite procedural generation, so the world is split up into 64x64 tile chunks. Before version 0.7.0 alpha, the data for each chunk was saved into a .sac file. Each tile was 4 bytes, so the files were each 16 KB (4 * 64 * 64 + some metadata). version 0.6.1 alpha main menu background world 16K c-1_-1.sac 16K c-2_-1.sac 16K c-3_-1.sac 16K c0_-1.sac 16K c1_-1.sac 16K c2_-1.sac 16K c3_-1.

Inspiration

Context for what Roody:2d is and why it was created